EFFECTIVITY OF NINTENDO WII AS REHABILITATION THERAPY IN POST STROKE PATIENTS: A SYSTEMATIC REVIEW

Rachmawati Wardani, Sirin Salsabila, Arizal Novrianto Rahman, Rodhiyan Rakhmatiar
  MNJ, pp. 56-59  

Abstract


Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technology presents an alternative choice that is quite safe, feasible, and has a high potential in rehabilitating & restoring motor function in post stroke patients. Although it has been widely used as adjunct therapy in stroke rehabilitation facilities throughout the world, only a few acknowledge its effectivity in post-stroke patients. This study aims to conduct a systematic review in order to identify and assess the results used in evaluating Nintendo Wii technology as rehabilitation therapy for stroke patients. Thus, the study used for this research is systematic review. Materials included in this study are research/studies found in NCBI, PubMed, Cochrane and other relevant online databases. From this research, it is found that Virtual Reality (VR) such as Nintendo Wii considered as an additional rehabilitation therapy that provides a significant improvement in various aspects of exercise therapy, such as; balance; walking ability; statistical and dynamic strengths; motivation as well as socialization; and recovery of physical function in stroke patients. Nintendo Wii can also be used safely in stroke patients and there have been no reports of side effects from this therapy.


Keywords


Stroke, nintendo wii, rehabilitation, therapy

Full Text:

PDF

References


Perdossi. Stroke Guideline. Jakarta: Indonesian Neurologist Association; 2011.

Ministry of Health of the Republic of Indonesia. Basic Health Research 2013. Jakarta: Indonesian Agency for Health Research and Development; 2013.

National Institute of Neurological Disorder and Stroke; 2008. Avalaible form: http://www.ninds.nih.gov/

Lie, et al. Brain Neuron Regeneration in Post-Stroke Rehabilitation. Malang Neurology Journal; 2016. 2(1):19-23.

DOI: http://dx.doi.org/10.21776/ub.mnj.2016.002.01.4

Glass BD, Maddox WT, Love BC. Real-time strategy game training: Emergence of a cognitive flexibility trait. PLOS One: United Kingdom; 2013.

DOI: https://doi.org/10.1371/journal.pone.0070350

Widjaja, Putra. Neurorestorasi pasca-stroke: Harapan baru penderita stroke. CME CDK; 2015. 227;257-261. Avalaible form: http://www.cdkjournal.com/

Lichtenwalner RJ, Parent JM. Adult neurogenesis and the ischemic forebrain. J Cereb Blood Flow Metab; 2006. 26: 1–20. DOI: 10.1038/sj.jcbfm.9600170

Rivarti AW, Herawati L, Hidayati HB. Exercise prevents age- related memory decline: the role of neurotrophic factors. Malang Neurology Journal; 2020.6:88- 94. DOI: 10.21776/ub.mnj .2020.006.02.8

Simsek TT & Cekok K. The effects of Nintendo WiiTM-based balance and upper extremity training on activities of daily living and quality of life in patients with sub-acute stroke: A randomized controlled study. International Journal of Neuroscience; 2015. Available from: http://www.tandfonline.com/action/journalInformation?journalCode=ines20

Aguiar et al. The use of nintendo wii in the rehabilitation of poststroke patients: A systematic review. journal of stroke and cerebrovascular diseases. National Stroke Association; 2015.

DOI: 10.1016/j.jstrokecerebrovasdis.2015.06.010

Bang et al. Effects of virtual reality training using nintendo wii and treadmill walking exercise on balance and walking for stroke patients. Journal of Physical Therapy Science; 2016. Avalaible from: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5140810/

Ayca et al. Effectiveness of wii-based rehabilitation in stroke: A randomize controlled study. Journal of Rehabilitation Medicine; 2018. Avalaible form: https://www.medicaljournals.se/jrm/content/html/10.2340/16501977-2331

Hilland et al. An evaluation of the nintendo wiitm as a home-based stroke rehabilitation intervention: a qualitative interview study. SM Phys Med Rehabil; 2018. 2(1): 1002.

Avalaible form: https://smjournals.com/physical-medicine/fulltext/smpmr-v2-1002.php

Markaida et al. Effect of the wii sports resort on the improvement in attention, processing speed and working memory in moderate stroke. Journal of Neuroengineering and Rehabilitation; 2019. 16:32.

DOI: 10.1186/s12984-019-0500-5


Refbacks